A survival game built in the Unreal 4.7 as a university project
Shaders for our game made in Unity 5 for the 2016 Global Game Jam
Shaders and laser hit effect for our game made in Unity 5.5 for the 2017 Global Game Jam
A tool for packing images into a 4 channel image
Unreal Engine Climate system prototype implementing dew point, wind chill, cloud height and precipitation
A proof of concept for using a moving sequence of alphas to create a baked particle collision result. This mask is not well authored as Painter does not support opacity over time in particles
A camera test based on a GDC talk. It changes FOV based on angle and tries to avoid collisions